

Watch out for your encumbrance if you want to move fast on foot. Weight: This affects your overall encumbrance.The buying and selling price is influenced by the city and the trade skill, as well as the modifiers.

It will be available in the marketplace for a higher price than this and sold for lower than this. The quality of a shield can deteriorate if it breaks. If it runs out, the shield will be dropped and can no longer be used for the remainder of the battle. Shield Durability: This is the "health" of the shield it determines how much damage it can take before it breaks.Shield resistance is added to that amount, so vs steel shields or similar hardy shields you shouldn't be seeing shield penetrations except at near point blank shots with high velocity projectiles.Īmmunition matters as well, as some preserve their velocity better and are more likely to penetrate shields at longer distances. The arquebus exells at this due to it having far higher projectile speed then any other ranged weapon. Most bows and crossbows have enough velocity to penetrate shields, but only at very close range or/and against low resistance shields. Technically any ranged weapon can, but it requires the projectile to hit the shield at over ~50 projectile speed in order to penetrate most shields. Using ranged weapons at close range will sometimes completely by-pass shields due to the penetration power of their projectile speed. This feature works the same way for companions and regular troops, let it be allies or enemies. Projectiles hitting shields on the back will do less damage, as this formula applies to find the total armor (body armor + shield resistance + 10), whereas if it hits the player in the back whilst he has no shield there, it will just be body armor reducing the damage. If a projectile hits the shield on the back, the damage of the shot will be mitigated or even nullified. It only works for projectiles, not melee hits. If the player (or any other troop) has equipped a shield that he is not holding, that shield will go on the back (like an unused weapon), however this does provide the player with some extra protection to his rear. Board Shields cannot be used on horseback, though they usually have one of the highest durability ratings and size and are preferable if the player only fights on foot. Kicks will always stun a block regardless of the shield skill of the user or shield that is used. When slung over your back, they can still block ranged attacks coming from the rear. Shields block melee attacks in a 90º arc in front of you, (meaning that the attack can hit the front or rim of the shield) though when an attack is ranged, the projectile has to actually hit the shield. Shields can be used with One-handed Weapons, Thrown Weapons and most Polearms. Shields is a type of defensive equipment held in the hand that can block ranged, couched lances and melee attacks, unlike blocking with a weapon that can only block melee from the correct angle.
